Image

Image

Monday, November 7, 2016

Test Server : The Swapper Bots

Test server  5-6/11/2016

1) Test specifics
The newest test server, by time of this writing, focuses on 2 main features i.e. 2 prototype bots, one heavy and one medium, hence forth called Weapon Swappers. Images below showcase their appearances during this test server.





What is interesting is the new ability of the bots i.e. Swap. This allows the bots to swap their current weapon (front weapon) for their other weapons (back weapons) available to them. For now, they come in a set of 2 weapons each. Each set has 2 corresponding weapons, and only the front weapons can be fired, afterall, one does not wish to fry ones behind with and accidental discharge, would we now.

While this ability may sound gamebreaking, one should also consider that both bots have the lowest HP in their weight class, and have no shield whatsoever. That said, they both have respectable walking speed and turning speed, being some of the faster bots -without any ability that speeds them up, in their weight class. These combination of traits would actually render piloting the Weapon Swappers fragile and in the hand of a reckless or unexperienced players, an easy target. The Weapon Swapper are effectively Glass Cannons, bots that may have good firepower and range but are extremely fragile.

Of note, is that one set of weapon is actually mounted higher than the other when active. Players will need to be aware of which set is active so as to not waste any ammos while shooting over a low cover, on to realize that the slight difference in height has players shoot into the cover instead.

A video introducing the Weapon Swappers is available here: Youtube Video

2) Medium Weapon Swapper (MWS)
The Medium Weapon Swapper has 4 Medium hardpoints. All hardpoints cannot be equipped with ECU shield, at least by the time of this writing. The Swap cooldown time is 30 seconds, and the swap interval time is around 3 seconds. Speed of 40km/h and HP of 110K

One thing of note is its HP which is even lower than the Rogatka, which will probably limit its use in close-range apart from being a hit-and-run or a peekaboo cornershooter. The Rogatka is infamous for being extremely fragile with the addition of new weapons and bots and the fact the the MWS has less health is something to be noted for players considering its use when it gets released.

One setup in particular that I am fond of is the 4 Orkan, which is probably the highest damaging close-range Death Button setup so far. One unload the whole payload of the 1st set of orkans, swap their weapons, and unloads the next set. An experiment on a full HP Lancelot has the Lancelot dying by the time the 2nd set of Orkans finish unloading. The full reload time of the Orkans also synchronizes nicely with the Swap ability cooldown time of the MWS

Another is the 2 Taran and 2 Orkan, which allows for possibilities if the enemy is shielded, hence allowing players to use splash damage them by swapping to Orkans.

3)Heavy Weapon Swapper (HWS)
The HWS has 4 HEavy hardpoints. All hardpoints cannot be equipped with the Ancille shield, at least by the time of this writing. The Swap cooldown time is 40 seconds, and the swap interval time is around 3-4 seconds. Speed of 35km/h and Hp of 150K

While HWS has a respectable HP, in part because of being a heavy bot, it is still a fragile bot and unshielded, hence players thinking of using them purely for close-range should take note of this. They are also very susceptible to Aphids due to their towering size and shape.

A particular favourite setup of mine is using the HWS is the 4 Tridents. Similar in use to the 4 Orkans of the MWS. Only problem with this setup is the long reload time, so players might want to consider when and where they actually swap-and-shoot so as to not waste precious damage possibility.

Using 2 Zeus and 2 Thunders allows the HWS to be a good beacon capper as well. It's 35km/h is useful enough to cap near beacons while the Zeus allows it to weaken enemies before they come into range for the THunders. That said, being a Glass Cannon, one should not fight mano-a-mano with enemies if they with to prolong HWS's survivability.


4) Future use and possibilities
From what I have seen and experimented, there are a few ways to use the Weapon Swappers effectively. One is to set the weapons so that the weapons can fire consecutively once swapped, thus achieving a very large amount of  damage e.g. 4 Orkans. Another is to prepare the bots for either splash damage or  energy damage depending on the enemy e.g. 2 Zeus and 2 Tridents. The last one is to prepare the bot by weapon distance, one for a different kind of usage in the battlefield e.g. 2 Trebs and 2 Thunders

The Weapon Swappers will be a gamechanging bot, but as they are, they are not gamebreaking. Some players will argue that they will be overpowered and extremely dominant. One should remember that the same was said recently for the Lancelot, and yet, many long time players have found its performance unimpressive and many have voiced that they prefer the other Camelot bot: Galahad instead.

At any rate, I doubt we will see players use a full hangar of the Weapon Swapper; quite unlike the Rhino boom when it came out where you can actually see players with a hangar with only Rhinos, which does stand true even till this day for some circles of players

At any rate, once we see the Weapon Swappers released, many a gameplan will change and for the better, as a game like WR requires it to constantly change and evolve for it to survive. Past records say that it will be 2-4 months before they release the bots after the initial test server, hence people will have time to hoard up whatever currency they think it will be in. I, for one, look forward to its release.

Thank You,

Izumabakumatsu

Saturday, November 5, 2016

Bots Review: Cossack, The Training Bot

The Cossack

1) Introduction
The Cossack, the 2nd bot that everyone can buy and also probably one of the best one can buy in the early stages of the War Robot game. What makes the Cossack so unique is the fact that it can Jump -one of the 3 bots that can- and that for new players, it's probably the best bot for one to train their piloting skills. Refer to section 3 below for this.

At any rate, the Cossack will be the 1st bot most players will have to experience and use Medium weapons. Initially equipped with a Molot T, it can be deceptively weak, partly due to the fact that many new players have not yet figured out how much damage a weapon can actually dish out. 

That said, the Cossack's main purpose is a beacon runner i.e. to go and cap beacon one after another. On Bronze tier, the Cossack can easily cap one beacon on one end of the map and the next beacon on the opposite end. Coupled with it's Jump ability, which in practice has no charge time, the Cossack is one of the fastest bots around, and it is these traits that makes it so useful as a beacon runner.

Nonetheless, the Cossack -by virtue of being a light bot- is very fragile. Arguably the most fragile, especially when taking account that the player is exposed when jumping, and hence can be easily killed. Knowing when to jump, and when to not jump is the key to use the Cossack to it's full potential. Don't worry, the average Destrier will, most of the time, not be able to catch up to the Cossack in Bronze tier, hence it is not as hard to get our of their weapon range and even to avoid those Molot/Punisher bullets.

Once you're bumped into silver tier, never go out in the open with the Cossack, keep well out of enemy's sight and range, and keep capping beacons while slightly harassing them with a few bursts of your sole weapon here and there. Leave the bot killing to your teammates and keep running for beacons. In fact, the more you lure the enemy from your teammates as they chase you for capping their beacon, the better the chances of your team to survive their onslaught and push further into enemy territory.

Being such a fragile bot, larger maps with less cover such as the Yamantau, parts of the Springfield map, and potentially Canyon can be devastating for the Cossack as they can be easily targeted.

2) Setups
The Cossack comes with a Molot T. One thing about the Molot/Punisher is that most time, you have to expose yourself while shooting to give a lot of damage, and players on the receiving end tend to run for you when they realize where you're shooting from, something that is unwanted for a Cossack. However, as there is a dearth of choices for a  Cossack to use for new players, it is a good chance for new players to get used to hit-and-run tactics, even when using Molot/Punishers.

Since the Cossack is a useful bot, a lot of players still use them in lower-Silver tier, sometimes even in high-Silver, and by them, most would have access to Workshop points. A Taran is a good weapon for a Cossack by this point. The Taran Cossack is a good hit-and-run setup, and by virtue of its Jump ability, one can easily shoot any shielded bots from its back. The Taran's high rate of fire, and  short reload time also means the Taran Cossack can deal a sizeable amount of damage, provided the Cossack does not die first.

Another useful setup is the Orkan Cossack. As the Orkan can unload it's entire clip in seconds, it is a useful ambush bot setup, when the Cossack jumps into range, unloads the Orkan, and jumps away to safety. The 2 cons to this setup is that energy shielded bots are almost impervious to this attack, the other being that at 300m, it's possible that the Cossack won't survive the encounter, especially against Plasma Death Buttons and it's variation, due to the 50m range difference. Nonetheless, is a skilled player's hand, it has brought much frustration on enemy players, especially when they are ambushed from directions that they did not expect.

It can also be seen that some players opt for the Cossack to be a purely beacon runner, hence attaching the Ecu Shield on it instead of a weapon. While this is a viable strategy in bronze tier, where weapon levels are usually not high and the Ecu can withstand a lot of punishment, in Silver tier, the Ecu is too fragile and can easily destroyed by Tarans, hence not much improving the life of the Cossack on a battle. Perhaps when Pixonic decides to buff the Ecu, this setup might see much more usage for some players.

3) Miscellaneous
One of the things that puts the Cossack on a special place in my garage is the fact that the Cossack can teach new players all the skills one needs to play the game well. From the importance of covers, to the timing of a jump, to cornershooting, to beacon capping, to weapon range. I have found that many powerful players have spent a lot of time in the Cossacks when they first started, instead of zooming up to higher tiers and better bots. Before the addition of the many various bots nowadays, one of the signs of a good player was having a Cossack in their hangar as a beacon runner, or so the older players have said many times.

The fragility of the Cossack actually trains one on using covers as much as possible to reduce damage, and when to use Jumps so that one does not get under fire and die in seconds. Many players who rush without developing these skills tend to jump everytime the Jump skill finishes charging, which more often than not leads them to be under severe fire or even putting themselves as an easy target for Treb fire. By the time when Thunders and Pinatas are abundant on the maps, the Cossack pilot needs to understand the significance of weapon ranges and utilize then to their advantage.

Since the Cossack's weapon hardpoint in on the side of its torso, it is fairly easy to cornershoot, both reducing exposure to enemy fire and ease of use for hit-and-run tactics. Many a player can extend their bots lifespan by corner shooting and the Cossack is a good bot to learn how to do this effectively.

All in all, the Cossack is one of the most useful bots, not because it is an overpowered bot in terms of stats and gameplay, but because it is the one bot that may potentially develop many of a players skills needed for piloting bots. The Cossack, while too fragile to survive long in gold tier, has a special place in most players heart.

Thank you,

Izumabakumatsu

Bots Review: Destrier, The Starter Bot

The Destrier. 


1) Introduction
Everyone's starter bot, and also arguably the least useful light bot around. You start the game with a molot and a spiral attached to the bot, which is useful enough at midrange but you should never go into melee with anyone else.

Probably what makes the Destrier useful for players in their first few games is the fact that the Destrier has a respectable amount of health, which will undoubtedly allow players to capture beacon and survive some hits from enemies, especially useful as new players usually haven't learned the importance of using covers yet.

Unfortunately, this same trait, coupled with no knowledge of how beacons and the beacon bar acts, also means that new players also forgo the beacons and instead busy themselves with fighting the enemy instead, which may or may not set a bad playstyle for them when they go into silver tiers, especially when all they do is focusing on damaging the enemy and not capping beacons, even the ones in front of them (Causing no end of frustration to their more experienced teammates at the same time).

New players will probably want to buy the other bot options for their next bot expenditure, and maybe even swap the Destrier for a better bot. New players, as was the case when I started WR, sees the Cossack's HP and only one Medium hardpoint and think the Destrier is the better bot. Unfortunately, this is not so as I shall point out in my Cossack Review post. For players who want to progress down the road of competitive gaming by going up the tiers, then the Destrier is not a bot for longtime use. Like their namesake, the Destriers are not a common sight once you get into high-Silver tier. That said, until new players have gotten used to better beacon capper bots, the Destrier is still a solid beacon capper for Bronze tier.

2) Setups

Most players will probably use the double Molots and double Punishers setup for the Destrier for their first time. Both are solid setups, but may need tweaking once you get into higher tiers. However, once players level up a bit, a most useful setup would be the double Pinatas, which might take time for new players to get used to as the rocket's damage has some lag, and may need for some 'leading' when aiming. Nonetheless, it should be a good setup to last until the time when you swap it for a better bot.

I am no fan of Spirals -as they do not have much stopping power- but yes, a Destrier with double Spirals is actually a nice setup for beacon capping while staying under cover. Just don't expect it to stop enemy bots from capping your beacon. Use it for capping exclusively, the Spirals being just slight damage bonus while capping.

Why do I not list Magnums? Partly because when players have access to the workshops, a Destrier is probably not a good bot to have in their lineup, apart from the situation in below section.

3) Miscellaneous

That said, they are not entirely useless. More experienced player, especially those who are intent on farming gold, have often used the Destrier on lower levels, with weapons such as Pinatas and maybe even the Magnums to farm gold. Most would argue, why not use the more useful Stalker? A stalker will actually bump you up to silver, even at the lowest level, hence the use of the Destrier.

In an experienced players hands, a Destrier on Bronze tier can dominate a battlefield by beacon capping and surviving most encounters... unless a Thunder comes up (Usually on an Schutze) of which the player's piloting skills will have to come into play.

Some would argue that the Destrier is a useless bot, and needs to be buffed to be useful. I say the Destrier is a useful bot for the new players to get used to the first stages of the game. While not exactly the most useful bot to train one's piloting skills, it's a solid one for a starter bot. Afterall, if a starter bot is overpowered, why use any other bot.


Thank You,

Izumabakumatsu

Thursday, November 3, 2016

Maiden Post

So, this blog is supposed to be where I post about stuff on War Robots (WR), a game by Pixonic on the ios and android platform. I rarely do this but the game has been very addicting, despite the fact that I would usually play a game like this and would abandon it after a few days. I figure this is as the game is more skill and planning dependent to actually be good at this game, unlike most games on the phone which pretty much spells 'money-buys-win' most of the time. 

At any rate, I find myself wanting to say stuff about the game when playing... but making videos with commentaries is just too much work for an old fashioned person such as I, so I'm gonna do this the old school way, by writing. Probably it won't be as useful as the videos that people make but nonetheless, I think this is what I want to do for now.

Whether or not this blog will live long depends on how busy I am and how much my interest in ranting about the game wanes over time. Though I do hope I don't lose the urge to actually write more as time goes on.

I know the template and layouts are bad, but I'll get to that once I get settled in this blog.

Thank You,

Izumabakumatsu